Crypts & Caves: Exploration-arcade-roguelike!

My Games

Postado em 19-12-2009 at 12:37

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I had this idea on my mind for quite sometime. Being addicted to roguelikes (most specifically Nethack and Slash-em), I always wanted to experiment on a twist of the genre, trying to make it more arcadey: Faster gameplay, great score variation and, of course,  random levels for extra replayabilty.

I got the game design ready for this, and so I thought I should post my progress around this one:

Crypts and Caves is an exploration game, where you travel a badly-lit dungeon searching for loot  while avoiding creatures and gathering equipments from the previous – now deceased – adventurers that help your quest.

I’ll be posting more about the game as it is being made. I already designed a simple “tile set editor” to avoid some common randomization problems, and the art is already under way. I intend to post all of this progressions on the next posts. I’m using the awesome Construct to put the game together, altought I think using Flash or Unity would be cooler for browser gaming! Let’s see how this one turns out!

Please comment!

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