I’m uploading the line art for some of the sprites I’ve already designed. The results are ok for now, I’ll start working on the color right away!

You can see the walls, the hero, some chests (which award you surprise items or traps), foods (a canned good and apple), a dead adventurer, which award you one of those items next to it (flares, lanterns, ropes and so on). The footprints are helpers, they appear near some items (guiding the players toward it).
I still must create the traps (darts, spikes, and pits), their helpers, and the Exit tile! The hero movement is also missing – but I’ll do it once I get the colors done!
I had this idea on my mind for quite sometime. Being addicted to roguelikes (most specifically Nethack and Slash-em), I always wanted to experiment on a twist of the genre, trying to make it more arcadey: Faster gameplay, great score variation and, of course, random levels for extra replayabilty.
I got the game design ready for this, and so I thought I should post my progress around this one:
Crypts and Caves is an exploration game, where you travel a badly-lit dungeon searching for loot while avoiding creatures and gathering equipments from the previous – now deceased – adventurers that help your quest.
I’ll be posting more about the game as it is being made. I already designed a simple “tile set editor” to avoid some common randomization problems, and the art is already under way. I intend to post all of this progressions on the next posts. I’m using the awesome Construct to put the game together, altought I think using Flash or Unity would be cooler for browser gaming! Let’s see how this one turns out!